| Bug number | 73.1 |
| Id | idbug95939648 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Wear verb missing from output, the function was incorrectly passed nonexistent action$. It is now passed the player's verb. | |
| Bug number | 73.2 |
| Id | idbug107316992 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Combat: stop further attacks in round after kill | |
| Move the code setting the player state to peace to within the section of code for Group vanquished. | |
| currently it is just outside that code. | |
| Thus you remain in combat if members of the opposing group survive. | |
| Bug number | 73.3 |
| Id | idbug97034488 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Move Zones to a dropdown menu item in the location editor | |
| Bug number | 73.4 |
| Id | idbug103368160 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Add a zone in Zone Editor - it didn't appear in the list until you next close and reload the Location Editor. | |
| Bug number | 73.5 |
| Id | idbug112849808 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Fix display of winter-/summer- temperate climates in the Zone Editor. | |
| Bug number | 73.6 |
| Id | idbug96989888 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Try to drop item into container checks capacity subtracting the container weight. | |
| It should simply add contents weight to new item weight and compare with capacity. | |
| Bug number | 73.7 |
| Id | idbug104348320 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Remove from/add to container - it adds weight, but weight should remain static. | |
| Bug number | 73.8 |
| Id | idbug105469473 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Locations - changing the exit type (e.g. trapdoor open) does not enable save: | |
| Private Sub List2_Scroll(Index As Integer): setMenus True, True, True, True: End Sub | |
| Bug number | 73.9 |
| Id | idbug104146184 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| buildadditional: add exit DCs - it doesn't reference attributes - it should | |
| search globally on additional/ and change to additional/@ | |
| Bug number | 73.10 |
| Id | idbug96989848 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| NPC_Action combat: it loops through attackNode in attackGroupNode.childNodes | |
| it should loop through attackGroupNode.selectnodes("attack") | |
| Bug number | 73.11 |
| Id | idbug110629448 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| When creatures die they empty the contents of their containers before dropping containers. Combat_npcFatality fatality isn't used yet so fixed in NPC_attack | |
| Bug number | 73.12 |
| Id | idbug96178816 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Code should inspect attribute-modifier XML in spells to check whether the modifier is positive or negative. In function attributeMagic: | |
If myStat.selectSingleNode("@positive[.='false']") Is Nothing = False Then modifierRoll% = 0 - modifierRoll
|
|
| Bug number | 73.13 |
| Id | idbug112664688 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Delete a group from locEditor and it should scan all data and scan respawn dom | |
| Group membership changes: it now alters the live as well as unspawned group | |
| 13.2) Group attributes change: it now alters the live as well as unspawned group | |
| Bug number | 73.14 |
| Id | idbug102965536 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| When a modifier spell is cast on fortitude the origAttribute is set to "" | |
| (null) which isn't allowed - origAttribute removed when unnecessary | |
| Bug number | 73.15 |
| Id | idbug102964563 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
<savingThrow effect="negates">Will</savingThrow>
|
|
| Bug number | 73.16 |
| Id | idbug112507840 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Editing NPC inventory/equipment should also alter unspawned and live NPCs. | |
| Bug number | 73.17 |
| Id | idbug96276664 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Combat: Creatures don't seem to be reacting to player assaults the next round. | |
| Their groupstate needs to be set to 1 on a player assault. | |
| this is covered by: | |
| sub member_settocombat | |
| Replace it with the following | |
| Combat: | |
Sub member_setToCombat(memberNode As IXMLDOMNode, combatant$)
|
|
| Bug number | 73.18 |
| Id | idbug101900384 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| setVictim2 function has changed to improve victim selection. | |
| Bug number | 73.19 |
| Id | idbug104025840 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Changes to attack sequence and victimnode sequence of NPC_Action | |
| Bug number | 73.20 |
| Id | idbug106640624 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Character creation: you can type in a class number like 23 and it causes a crash | |
| Bug number | 73.21 |
| Id | idbug106635912 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Web copy: Replace variable "webroot" with checkwebroot(rpmuddom/webroot) | |
| Bug number | 73.22 |
| Id | idbug106977616 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Web copy: all new web files to webroot including new css and armour & equipment: | |
| Bug number | 73.23 |
| Id | idbug113907356 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Web copy: COPY DIAGONAL (diag_SE.gif, diag_SW.gif) MAP SYMBOLS OVER TO MAP ROOT | |
| Bug number | 73.24 |
| Id | idbug101269800 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Website: armour & equipment webpages now generated. | |
| Bug number | 73.25 |
| Id | idbug107156088 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Website: Make website maps non-shrinkable: Use xslt from browsermud | |
| Bug number | 73.26 |
| Id | idbug102015608 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Shutdown server: if you choose Cancel the doms are still cleared, causing an error | |
| Bug number | 72.27 |
| Id | idbug95641776 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Loading new data: shut down server once and properly | |
| Bug number | 73.28 |
| Id | idbug105519312 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| When reading startloc from preferences, if it doesn't exist make 1st location start | |
| Bug number | 73.29 |
| Id | idbug106553224 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| When player re-enters game set startloc to a viable loc. | |
| Bug number | 73.30 |
| Id | idbug104762808 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Copy setplayerloc over from BrowserMud | |
| Bug number | 73.31 |
| Id | idbug96273648 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Remove Flags from Items (and Locations) Editors | |
| Bug number | 73.32 |
| Id | idbug104508888 |
| Status | Fixed in Telnet version 0.3.72 |
| Fixed in Browser version 0.3.73 | |
| ShutDownTheServer function should remove player using shutDownPlayer routine from Browser | |
| Bug number | 72.33 |
| Id | idbug113653920 |
| Status | Fixed in Telnet version 0.3.72 |
| Fixed in Browser version 0.3.73 | |
| Combine code for shutdownServer and shutdownTheServer | |
| Bug number | 72.34 |
| Id | idbug105601952 |
| Status | Fixed in Telnet version 0.3.72 |
| Fixed in Browser version 0.3.73 | |
| IE7 fixes: embed javascript in Contents.xml | |
| Bug number | 72.35 |
| Id | idbug97022312 |
| Status | Fixed in Telnet version 0.3.72 |
| Fixed in Browser version 0.3.73 | |
| IE7 fixes: remove javascript files & stop them being copied over | |
| Bug number | 73.36 |
| Id | idbug103982736 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| IE7 fixes: include charactertype references in all web head files | |
| Bug number | 73.37 |
| Id | idbug105090816 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Remove default css files and clmenu css - they're all replaced | |
| Bug number | 73.38 |
| Id | idbug106636744 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| If you alter the preferences it should update website!!! | |
| Bug number | 73.39 |
| Id | idbug96398392 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Include Introduction.xhtml in exported/imported XML *and* change it to html | |
| change filename to introduction.html | |
| change its displayed self-reference to introduction.html | |
| change contents.xml link to introduction.html | |
| change updatewebsite references to introduction.html | |
| change index.html link to introduction.html | |
| exportFiles: this procedure should export introduction.html/xhtml | |
| importFiles: this procedure should import introduction.html/xhtml | |
| Bug number | 73.40 |
| Id | idbug106817440 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| If a player dies from dropping hit points (Timer2) NPCs now choose a new victim | |
| Copy Timer2 code over to Browser - it has corrected code for player death | |
| Copy SetVictims code over to Browser - it has correct code for player death | |
| Bug number | 73.43 |
| Id | idbug97431488 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| GIVE command player-to-npc or to-player: weight was deducted from not added to recipient | |
| Bug number | 73.44 |
| Id | idbug101914136 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| GIVE to NPC no longer based on item shortname but item fullname | |
| GIVE to Player - missing a check that player is actually present and online | |
| GIVE to Player - donor not recipient's weight was passed to encumbrance function | |
| Bug number | 73.47 |
| Id | idbug104347888 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Import MUD data before server has started. Correct message given | |
| Bug number | 73.48 |
| Id | idbug106639296 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Move respawnDOM.load to LoadAllDOMs (common functions) from Post_Main | |
| Bug number | 73.49 |
| Id | idbug106638256 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| When respawning *anything*, if it doesn't exist in spawn node then don't respawnDOM | |
| Bug number | 73.50 |
| Id | idbug105466168 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| When respawning *anything*, actually respawn the version from spawn, not respawnDOM | |
| Bug number | 73.51 |
| Id | idbug104447640 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Copy mnu_Import_Click and importfiles to browser: improved if an XML file not found | |
| Bug number | 73.52 |
| Id | idbug110748672 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Integral item added: backpack | |
| Bug number | 73.53 |
| Id | idbug101698704 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Capacity of containers wasn't consistent depending on order of items dropped in | |
| Bug number | 73.54 |
| Id | idbug114435240 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| DropItem now checks container fullname rather than shortname for a match | |
| Bug number | 73.55 |
| Id | idbug112634552 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| GET/DROP INTO: where a container name has multiple matches, subsequent false positives now ignored. | |
| Bug number | 73.56 |
| Id | idbug95779392 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Combat function bug | |
If damage < 1 Then
|
|
| This playerItemNode tries to get the fullname from the instance. Instead use:weaponname | |
| Bug number | 73.57 |
| Id | idbug105288048 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Delete item 7 - non-integral chest. Another integral closeable version exists. | |
| Bug number | 73.58 |
| Id | idbug104714560 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Locations - check exit exists in adjacent location because game assumes it does | |
| and will crash if door is missing. | |
| search for "otherSideNode.Text = " and change to | |
If otherSide Is Nothing = False Then otherSideNode.Text = "
|
|
| Bug number | 73.59 |
| Id | idbug112819904 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Changes to locations in Location Editor that need to be reflected in in-game | |
| remove item from location | |
| if item is a container then drop acquired (non-spawned) content | |
| add item to container | |
| remove item from container | |
| remove group from location [LISTED ABOVE] | |
| add member to group | |
| remove member from group [LISTED ABOVE] | |
| remove group or member: if a member is wearing or carrying acquired items? drop | |
| Bug number | 73.60 |
| Id | idbug98270920 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| NPC editor : change npc inventory/equipment - are changes reflected in members? | |
| add item | |
| remove item | |
| drop acquired content from removed containers? | |
| add items contents | |
| remove item contents | |
| add equipment | |
| remove equipment | |
| Bug number | 73.61 |
| Id | idbug113664264 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Changes to attributes in npc editor now reflected in in-game members | |
| current (modified) live | |
| original (spawned) live | |
| nillable (settable to nil) | |
| Bug number | 73.62 |
| Id | idbug97481376 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Attribute magic is not currently cast on members but on NPCs !!! | |
| add modifiers node to member schema | |
| add optional modifiers node to members in spell module's modifyAttribute | |
| add modifiers node to hard-coded member structure in Loc Editor | |
| fix modifyattribute function in spells module to pass members as well as target | |
| change Sub Timer countdown to affect members modifiers as well as players | |
| Bug number | 73.63 |
| Id | idbug97367152 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| AddNPCToGroup in loc editor now adds XML to members to carry spell effects | |
| Bug number | 73.64 |
| Id | idbug105259880 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| AttributeMagic: @rollDice changed to @roll: check consistency in spells XML!!!! | |
| Bug number | 73.65 |
| Id | idbug106160616 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| 59) attributemagic: call modifyattribute sent targetnode should have sent casternode | |
| Bug number | 73.66 |
| Id | idbug96007720 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Function modifyAttribute: passed parameter should be targetnode as ixmldomnode not | |
| as variant data type | |
| Bug number | 73.67 |
| Id | idbug96084848 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Give item to npc now checks for match with item fullname not shortname | |
| Bug number | 73.68 |
| Id | idbug106799632 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Drop or put in should work, not just put into: | |
| (param$ = Replace(param$, " IN ", " INTO ")) | |
| Bug number | 73.69 |
| Id | idbug107028688 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| You can give an item to an absent player | |
| Bug number | 73.70 |
| Id | idbug102795520 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Funny A caron character coming through in map when table cell spacing is used [BROWSER ONLY] | |
| Bug number | 73.71 |
| Id | idbug113658760 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| All players to start with a belt pouch | |
| Bug number | 73.72 |
| Id | idbug96457456 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| Complete highlighted content menus | |
| Bug number | 73.73 |
| Id | idbug96053296 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| NpcFromName now uses fullName rather than shortname for matching | |
| spellcasting subject | |
| talk to npc | |
| ask npc | |
| combat (attackPlayer function) | |
| Bug number | 73.74 |
| Id | idbug97423800 |
| Status | Fixed in Telnet version 0.3.73 |
| Fixed in Browser version 0.3.73 | |
| NPCisHere should not be called anywhere in code except from NPCFromName function | |